The rest of your forces comprises the familiar warriors, berserkers, and dwarves. There are no forest giants this time around, but believe me, the Trow more than make up for that loss. Dwarven mortars, Samurai-like Heron Guards, and friendly Trow will all chip in for your cause. The cutscenes are still brief, but they look fantastic, and you can always tell what the heck is happening - or at least what is being implied.Īs with most sequels, Myth II is chock full of new units on both sides of the battlefield. The Bungie developers must have agreed, because they went out and hired a new animation studio to do the Myth II cinematics. This was a little disappointing, but I can't say that it really detracted much from the gameplay.Īlthough the animated cutscenes in Myth looked good, they were too brief and cryptic to convey much of a story. The music that plays during the great narrative premission screens is outstanding, but I never noticed any music at all during the missions. If you listen carefully, you'll even hear some really funny chatter among your human enemies (the whole bit about the world's biggest turnip had me cracking up). Between the sounds of wildlife in the background and Dwarven bottles exploding, there was never a moment of silence in the game. The ambient sounds are also enhanced in Myth II. Of course, you're not limited to looking at these creatures, you can interact with them as well (meaning that you can blow up most of them). Chickens peck around in the villages, deer bound through the forest, and various birds soar overhead on most maps. Other, more subtle features like the increased ambient life also help to create a more realistic environment. The result is a smoother-looking game with more realistic settings. The enhanced 3D engine also supports a number of other new features, colored lighting and shadows, and an underlying terrain mesh that's four times finer than the one used by Myth. During the game, you'll run across massive fortifications, destructible bridges, a working drawbridge, a ship, a windmill, and a slew of other eye-popping items. Another has you and your troops racing for the last bridge to safety, which you must then destroy to keep your pursuing enemy at bay.īridge? Keep? Yes, Myth II makes extensive use of large buildings and interactive terrain to liven up the 3D battlefield. One of the other memorable missions sees you wading ashore to silence the cannons of a nearby keep, all while hordes of Soulless rain their spears down on you. The coolest (and creepiest) level in the game is one in which you must make your way through a haunted dungeon, where friendly and hostile ghosts appear and disappear without warning. Fans of the original game's Shadow of the Mountain level will love Myth II's The Great Library and Redemption levels, along with a number of other great defensive missions. Scenarios range from simple skirmishes and NPC escorts to the infiltration of a massive keep and even some indoor missions. The single-player campaign comprises 25 missions, each of which is remarkably well designed and - on the harder difficulty levels especially - enormously challenging. Responding to reports of brigands terrorizing a small village, a small group of warriors stumbles across a much bigger problem: Undead creatures are popping up all over and, even worse, the Fallen Lord named Soulblighter is behind it all. But this pleasant state of affairs is about to change. The game takes players to a time 60 years after the events of the original Myth, when peace reigns and the once busy Legion has very little to worry about. As a result, Myth II is about as good as a computer game can possibly be. Basically, Bungie left no stone unturned in its quest to improve an already solid product. Thus was born Myth II: Soulblighter, a game with the untainted heart and soul of its predecessor, along with slicker graphics, better gameplay, enhanced multiplayer options, a vastly improved interface, and a pair of powerful editing tools. But thankfully for gamers, Bungie went back to the drawing board to craft a bigger, better Myth. The game was a huge hit, met with critical acclaim at nearly every turn, and continues to be one of the most popular multiplayer games on the Internet. It would have been easy for Bungie to just leave things alone after Myth: The Fallen Lords.
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